![]() There are also some new obstacles, like depth charges that wreak havoc on your Borb's bounce until it is destroyed. There are some expansions on previous ideas, including some new power-ups like the Lob Cannon, which allows you to toss a Borb anywhere there's a free space on the playfield. As such there are no fundamental changes to be found in Bubble Town 2. These elements were great fun in the first game, and continue to be so here. Other obstacles include sleeping Borbs which need to be hit with a like-color to wake up before they can be cleared, or jellyfish which latch onto the Borbs and need to be knocked away multiple times before disappearing. ![]() Of course, the Lums are there to get in the way, and cannot be cleared unless they get dropped from a chain. To help you, there are numerous power-ups, including a visual target to help you line up your shot, or a ball which clears anything it touches, or a ball that changes the color of anything it latches onto. If the Borbs fill below the line on the bottom of the playfield, the Lums will succeed in their invasion plans. Once used up, the top of the playfield drops, and more Borbs appear to be launched. You have a limied number of Borbs in your launch tube. They can be bounced off the top of the playfield into position, and squeeze into almost-impossible gaps. Shoot little round colored balls (the Borbs) to make matches of three or more like colors. The premise is identical to the first game. ![]() In Bubble Town 2,it looks like those pesky Lums are back, but the Borbs haven't learned any new tricks to ward them off. The adorable Borbs had to keep the invading Lums at bay. The first Bubble Town was a fun, if slightly flawed puzzle game. ![]()
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March 2023
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